![]() Elven preference for humans (both positive and negative) majorily reduced in frequency Elves will now call themselves "Dark Elves" if they form the Dark Empire (new saves only) Should allow (hopefully) people to reduce the 'Enshadowed population %' VP contribution, by putting some population into a Dark Empire, and so allow a different source to be the top scoring one at the end. Dark Empire VP gained buffed (3 -> 5.5) to maintain the same point total. VP from Enshadowed % changed to "Enshadowed % outside of Dark Empire". Rebalance Enshadowment Victory Points to allow specilist victory types (for achievements and cool end game art). Heroes will now disrupt one another exploring high allure ruins (especially if they have personal grudges) Heroes will spend longer before disrupting again Elven Arrogance's gain from menace and world panic is reduced based on ruler shadow (to zero at 100% shadow) Requires no sovereign to exist (presumably due to assassination or death in battle) Dissident's "A Better Choice" now works on Elves, and in fact instantly sets the sovereign. Profile reduction now always equal to menace reduction Lay low buffed, now gives a full 1 point of menace reduction in cities (going up to 3 if enshadowed+infiltrated) and 2 in non-human settlements (going up to 4 if infiltrated). Buffed to 3 per ruler/hero and 5 per ruler/hero Victory for insanity buffed: The SUM of both insanity victory point gain forms (enshadowed and not) now must be your highest contribution (so they don't work against each other). Hopefully can make it to minion rearrangement pre-combat in the next patch. UI also gets a bit of polish, with drag-and-dropping being added to item trading. Shadow should no longer be as much of an issue for achievement seekers. To allow this to actually be reachable without extremely fiddly and tedious messing around, the way victory points for the madness ending are computed has been updated. Firstly, madness has a new victory art screen for people to enjoy. A variety of small but very necessary changes made here. ![]()
0 Comments
Leave a Reply. |